Terjon

Description:

dTerjon: Male human Clr6; CR 6; Medium-size humanoid
(human); HD 6d8+18; hp 49; Init 1; Spd 20 ft.; AC 19 (touch
12, flat-footed 18); Atk +6 melee (1d8
1, +1 heavy mace) or +5
ranged (1d8/19–20, light crossbow); SA Turn undead 3/day; AL
LG; SV Fort +8, Ref +3, Will +8; Str 11, Dex 12, Con 16, Int 10,
Wis 16, Cha 8.
Skills and Feats: Concentration +9, Heal +9, Knowledge
(arcana) +4, Knowledge (religion) +4, Spellcraft +4; Brew
Potion, Combat Casting, Dodge, Weapon Focus (heavy mace).
Spells Prepared (5/5/5/4; base DC = 13 + spell level): 0—cure
minor wounds, detect magic (2), light, read magic; 1st—command,
detect chaos, magic weapon, sanctuary*, shield of faith; 2nd—bull’s
strength, endurance, hold person, remove paralysis, shield other*;
3rd—daylight, magic circle against chaos*, prayer, searing light.
*Domain spell. Deity: St. Cuthbert. Domains: Law (cast law
spells at 7th level); Protection (1/day grant one target a +7
resistance bonus on one save).
Possessions: Chainmail, large wooden shield, ring of protection
+1, +1 heavy mace, light crossbow, 20 crossbow bolts, potion of cure
light wounds, potion of delay poison, potion of lesser restoration,
divine scroll of dispel magic, 69 gp.

Bio:

Terjon

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