Spugnoir

Description:

dSpugnoir: Male human Wiz7; CR 7; Medium-size humanoid
(human); HD 7d4+17; hp 33; Init +6; Spd 30 ft. AC 14 (touch 13,
flat-footed 12); Atk +3 melee (1d4/19–20, dagger) or +5 ranged
(1d8/19–20, light crossbow); AL NG; SQ Familiar benefits; SV
Fort +4, Ref +6, Will +5; Str 11, Dex 15, Con 14, Int 19, Wis 11,
Cha 7.
Skills and Feats: Alchemy +14, Concentration +12, Knowledge
(arcana) +14, Knowledge (local) +14, Listen +3, Move Silently
+14, Scry +14, Spellcraft +14, Spot +3; Alertness, Brew Potion,
Combat Casting, Improved Initiative, Lightning Reflexes,
Scribe Scroll, Toughness.
Familiar Benefits: Alertness when familiar is within reach,
+2 bonus on Move Silently checks, empathic link, share spells
with familiar, deliver touch spells via familiar.
Spells Prepared (4/5/4/3/2; base DC = 14 + spell level): 0—
daze, detect poison, flare, resistance; 1st—detect secret doors, mage
armor (2), magic missile, unseen servant; 2nd—cat’s grace, daylight,
flaming sphere, invisibility, web; 3rd—dispel magic, lightning bolt,
nondetection; 4th—fire shield, scrying.
Spellbook: 0—arcane mark, dancing lights, daze, detect magic,
detect poison, disrupt undead, flare, ghost sound, light, mage gand,
mending, open/close, prestidigitation, ray of frost, read magic, resistance;
1st—detect secret doors, enlarge, jump, mage armor, magic
missile, reduce, spider climb, unseen servant; 2nd—alter self, blur,
bull’s strength, cat’s grace, darkvision, daylight, detect thoughts,
endurance, invisibility, levitate, web; 3rd—dispel magic, fly, gaseous
form, haste, lightning bolt, nondetection, protection from elements,
tongues, water breathing; 4th—dimension door, fire shield, scrying.
Possessions: Wand of shield (18 charges), headband of intellect +2,
ring of protection +1, amulet of natural armor +1, goggles of minute
seeing, dagger, light crossbow with 20 bolts, 125 gp.

Bio:

Spugnoir

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